Uisce Draiodoir

Description:

Uisce Draiodior
Male Human Witch 1
Alignment CN , Medium humanoid
Init + 11, Senses Perception + 0 (+ 2 if Stinger is within 5 ft)
*
DEFENSE*
AC 13, touch 13, flat-footed 10 ( + 0 armor, + 0 shield, + 3 dex)
hp 7 (1d6 +1)
Fort +1 (0 +1) ( +2 trait vs poison)
Ref +3 (0 +3)
Will +2 (2 +0)

OFFENSE
Spd 30 ft./x4
Mwk Scorpion whip + 3 1d4 + 1 20/x2
Mwk Shortspear + 2 1d6 + 1 20/x2

Ranged
Mwk Shortspear +4 1d6 + 1 20/x2 20’

Spells
1st Level (DC 14) – [ ],[ ]
0 Level (DC 13) [ ],[ ],[ ]

STATISTICS
Str 13, Dex 16, Con 12, Int 16, Wis 10, Cha 10
Base Atk +0 CMB +1 CMD 14

Feats
Extra Traits (Human)
Improved Init (L1)
Brew Potion (Hex Bonus)

Traits:
Boarded in Mediogalti + 2 trait bonus vs poison, immune to spidervine poison
Rich Parents (900 gp starting)
Reactionary + 2 init
Heirloom weapon (Mwk scorpion whip for normal cost, + 1 trait bonus to hit, proficiency with this individual whip only)

Skills: 6 (2 + 3 int + 1 human)
Craft Alchemy + 12 ( 1 rank, 3 class, 3 int, 4 hex, 1 lab)
Kn Arcana + 7 (1 rank, 3 class, 3 int)
Kn History + 7 (1 rank, 3 class, 3 int)
Kn Nature + 7 (1 rank, 3 class, 3 int)
Profession: Herbalist + 4 (1 rank, 3 class, 0 wis)
Sense Motive + 0 / + 2 (0 rank, 0 class, 0 wis, +2 if Stinger is within 5 ft)
Stealth + 3 (0 rank, 0 class, 3 dex)
UMD + 4 (1 rank, 3 class, 0 cha)

Gear:
Short spear
Mule
Pack Saddle
Mw Backpack
Large Tent
Tiny Cage
Cauldron
Portable Alchemist’s Lab
Healer’s Kit
Waterskin x4
Bedroll
Lamp common x3
Oil flask x7
Hourglass
Alchemist’s Fire x3 (crafted)
Tindertwigs x10 (crafted)
Alchemist’s Grease x2 (crafted)
Flash Powder (crafted)
Smoke Pellets (crafted)
Keros Oil x2 (crafted)
Alkali Flask
Antitoxin
Liquid Ice
Scorpion Venom 1 dose (milked from stinger, professionally prepared)

Stinger
N Tiny vermin
Init + 3; Senses darkvision 60 ft.; Perception + 4
Defense
AC 18, touch 15, flat-footed 15 (+ 3 Dex, + 3 natural, + 2 size)
hp 4 (1d8)
Fort + 2, Ref + 3, Will + 0
Immune mind-affecting effects
Offense
Speed 30 ft.
Melee sting + 5 (1d2 –4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks poison
Statistics
Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2
Base Atk + 0; CMB + 1; CMD 7 (19 vs. trip)
Feats: Weapon Finesse (bonus)
Skills Climb + 7, Perception + 4, Stealth + 15;
Racial Modifiers + 4 Climb, + 4 Perception, + 4 Stealth

Special Abilities
Poison (Ex) Sting—injury; save Fort DC 10; frequency 1/round
for 6 rounds; effect sickened for 1 round; cure 1 save.

SPECIAL ABILITIES
Alertness (when within 5 ft of Uisce)
Improved Evasion (Save on Reflex save = no damage, Fail = 1/2 damage)
Share Spells (Can receive masters spells with a target of “you”)
Empathic Link (1 mile emotional connection)

Bio:

Uisce Draiodoir

Serpent's Skull KevinMichaelMcDaniel