Gelik Aberwhinge

Description:

A sharply dressed gnome from Magnimar, Gelik spends much of his time writing in the ships’ common areas, and takes every opportunity to tell long-winded stories, boast of past journeys, or quip about anything in his field of view.

Male gnome bard 6
CN Small humanoid (gnome)
Init + 2; Senses low-light vision; Perception + 1

Defense
AC 15, touch 14, flat-footed 13 (+ 2 Dex, + 1 size, + 1 shield, +1 deflection)
hp 39 (5d8 + 10)
Fort + 4, Ref + 7, Will + 4;
+ 2 vs. illusions, + 4 vs. bardic performance, sonic, and language dependent effects
Defensive Abilities gnome defensive training
Go Unnoticed During the first round of combat, flat-footed opponents are considered not to have noticed you yet for the purposes of Stealth skill checks, allowing you to make a Stealth check that round to hide from them.

Offense
Speed 25 ft.
Melee longsword + 5 (1d6/19–20)
Ranged mwk shortbow + 7 (1d4/×3)
Special Attacks bardic performance 17 rounds/day
(countersong, distraction, fascinate, inspire courage + 2), hatred

Gnome Spell-Like Abilities (CL 5th; concentration + 9)
1/day—dancing lights, ghost sound, prestidigitation, speak with animals

Bard Spells Known (CL 6th; concentration + 10)
2nd (3/day)-tongues, invisibility, minor image (DC 17), glitterdust DC 16
1st (5/day)—comprehend languages, cure light wounds, saving finale, unseen servant
0 (at will)—detect magic, know direction, light, mage hand, mending, prestidigitation

Tactics
During Combat Gelik prefers to hang back in a fight, supporting allies with inspire courage and cure light wounds. He favors the shortbow if forced to fight.

Morale
If wounded at all, Gelik shrieks in pain and flees, seeking a safe vantage point from which he can use his bow or (even better) a good hiding spot.

Statistics
Str 10, Dex 14, Con 15, Int 10, Wis 8, Cha 18
Base Atk + 4; CMB + 3; CMD 15

Feats Fleet, Go Unnoticed, Reach Spell, Arcane Strike

Skills (6*6) + 6 (FC) = 42
Appraise + 5 (2r, 3 class, 0 int)
Intimidate + 10 (1r, 3 class, 4 cha, 2 mask)
Knowledge (arcana) +7 (1r, 3 class, 0 int, 3 bard)
Knowledge (engineering) + 8 (2r, 3 class, 0 int, 3 bard)
Knowledge (geography) + 8 (2r, 3 class, 0 int, 3 bard)
Knowledge (history) + 8 (2r, 3 class, 0 int, 3 bard)
Knowledge (nature) + 8 (2r, 3 class, 0 int, 3 bard)
Knowledge (religion) + 8 (2r, 3 class, 0 int, 3 bard)
Knowledge (planes) + 8 (2r, 3 class, 0 int, 3 bard)
Linguistics + 9 (6r, 3 class, 0 int)
Perception + 1 (0r, – 1 wis, + 2 gnome)
Perform (comedy) + 13 (6r, 3 class, 4 cha)
Perform (oratory) + 13 (6r, 3 class, 4 cha)
Spellcraft + 4 (1r, 3 class, 0 int)
Stealth + 7 (1r, 0 class, 2 dex, 4 size)
Use Magic Device + 13 (6r, 3 class, 4 cha)

Bluff (Versatile Performance) + 13 (Use Comedy Skill)
Intimidate (Versatile Performance) + 12 (Use Comedy Skill, -1 for size)
Diplomacy (Versatile Performance) + 13 (Use Oratory Skill)
Sense Motive (Versatile Performance) + 13 (Use Oratory Skill)

Languages Abyssal, Aklo, Azlanti, Celestial, Common, Gnome, Polyglot, Sylvan
SQ bardic knowledge + 3, versatile performance (comedy, oratory), inspire competence + 2,
loremaster (take 10 on any Knowledge skill with ranks, 1/day take 20), suggestion DC 17

Gear buckler, longsword, masterwork shortbow with 20 arrows, fine noble’s clothes worth 100 gp, journal and ink, spell component pouch, 20 gp, War Mask of Terror (Scare DC 13 1/day, +1 deflection AC, +2 intimidate)

Bio:

Gelik Aberwhinge

Serpent's Skull Ithuriel