Male human Ranger 5
CN Medium humanoid
Init + 4 ; Senses: Perception + 7
AC 21, touch 12, flat-footed 18 (+ 6 armor, + 2 shield, + 2 dex)
Fort + 6, Ref + 6, Will 0
Spd 20 ft./x4
Melee + 1 Longsword + 11 1d8 + 5 19-20/x2
Melee Mwk Dagger, melee + 9 1d4 + 4 19-20/x2
Melee + 1 Spiked Shield, + 11 1d4 + 5 20×2
Ranged Javelin + 7 1d6 + 4 20/x2
Str 19, Dex 14, Con 14, Int 14, Wis 8, Cha 7
Base Atk + 4, Cmb + 9 Cmd + 21
Feats: Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Endurance (PFCR 122), Improved Shield Bash (PFCR 128), Shield Focus (PFCR 133), Shield Proficiency (PFCR 133), Two-weapon Fighting (PFCR 136), Weapon Focus (PFCR 136-137)
Skills: Acrobatics + 0, Climb + 5, Craft (woodcarving) + 7, Handle Animal + 6, Heal + 3, Knowledge (dungeoneering) + 9, Knowledge (geography) + 6, Knowledge (nature) + 10, Perception + 7, Sense Motive + 0, Stealth + 3, Survival + 7, Swim + 3
Languages Common, Elven, Gnome
Combat Gear + 1 Longsword(5 dmg), Mwk Dagger, Javelin(5), Chainmail, + 1 Spiked Shield, light steel
MW Backpack, Bedroll, Chalk(10), Crowbar, Fishing Net, Flint & Steel, Oil(5), Belt Pouch, Shovel, Shield Sconce, Waterskin, Whetstone, Cooking Kit, Torches(3), Wandermeal(10), Rations(2 days), Alchemist’s Fire(2), Everburning Torch, Smokestick, Tindertwigs(5), Acid(2), CLW potion(2), CLW scrolls(4), scroll case, Artisan tools(carving tools), 5 iron vials, wayfinder, 332gp, 3sp, 64cp, Armor & Shield, Weapons
• FAVORED ENEMY – You have bonuses to Bluff, Perception, Sense Motive, and Survival checks as well as weapon attack and damage rolls used against the following creature types: Humanoid (human) (+ 4), Undead (+ 2). (PFCR 64).
• RANGER WEAPONS AND ARMOR – All simple and martial weapons, light armor, medium armor and shields (but not tower shields). (PFCR 64).
• RANGER WILD EMPATHY – Change animal attitudes in a way similar to Diplomacy. Check bonus equals 3. Animal must be within 30 ft.. (PFCR 65).
• TRACK – Add half ranger level (min. 1) to Survival checks made to follow tracks. (PFCR 64).
• RANGER COMBAT STYLE – Two-weapon Fighting (PFCR 65).
• FAVORED TERRAIN – The ranger gets bonuses to Knowledge (geography), Perception, Stealth, Survival and Initiative checks in Planes (Acheron) (+ 2) terrain (PFCR 65).
• RANGER ENDURANCE – A ranger gains Endurance as a bonus feat at 3rd level. (PFCR 65).
• HUNTER’S BOND – You have chosen an animal companion. The Eagle is detailed in PFCR 53. (PFCR 66).
• RANGER SPELLS – The ranger can cast spells drawn from the Ranger Spell List (PFCR 232) according to the ranger spell progression (PFCR 66). (PFCR 66).
Reactionary (Combat) – + 2 Initiative. (PFCT 4)
Get the Cargo Through (Campaign) – + 300 starting gold
Spells Prepared(1 per day): Lead Blades
Divad is a mercenary down on his luck. He has taken to doing whatever jobs pay the bills so to speak. He’s not a big fan of ships or sailing, and is actually kind of afraid of it to be honest. The trip to Sargava is not one he is looking forward to, and not one he is likely to repeat too terribly soon. He is hoping that the trip will be brief and the pay substantial, and then hoping that he can find work once he is there so he can take his time before heading back home.
Divad Cooper grew up on a farm in a village called Mekeltyn, located off of a tributary of the Dhaenflow within the Barrowood, which was founded and named after a far distant uncle. As a child, his parents and two siblings all worked the crops to help feed themselves and the rest of their village. It didn’t take long before he started making mistakes. It seemed like everything he was tasked at planting or tending did horribly. One particular season he missed the tell tale signs of blight on the crops and they very nearly lost the entire harvest. He learned then that his course was not behind a plow, but perhaps elsewhere. For a few years he looked around for options and found himself drawn to the sword. A group of sellswords named the Twilight Guardsmen came to their small village and he joined them almost immediately. When he informed his family, his sister wept and begged him to stay. It tore his heart in two, but he couldn’t in good conscience stay and be more of a burden on his family. He left despite her desire that he stay, but he took her small mirror with him as a reminder of the family he left behind.
He spent quite a few years traveling with the Twilight Guardsmen, picking up many things during his time. Such as the crescent moon tattoo over his left breast, and his penchant for spending his money quickly after earning it. He is known to say “I’m clicking, let’s smile.” as soon as his purse is heavy, and head into the closest town to enjoy himself. Also during this time his personality really started to shine. Divad is extremely aware of his appearance. His clothes and equipment have to be perfect, his hair and facial hair have to be perfectly groomed, his face freshly shaven at all times. You rarely see him without his sister’s mirror close at hand and he is usually always adjusting something about himself. A couple of other habits started as well such as his insatiable sweet tooth, and his hobby of collecting small vials of dirt from the various places he visits.
After a few years of traveling he returned home for a brief visit only to learn that his father had passed away and left the farm to Divad’s brother. Divad inherited his fathers carving tools and again picked up the skill that his father taught him long ago. He spent a while with his family, mourning his father and helping them however he could. Unfortunately he took too long and the Guardsmen left him behind when they moved on. Having spent all of his money on his family and helping them get restarted, he had to find a source of income and fast. He moved to the City of Nine Forts and bounced around the city, taking jobs with various Houses and merchants. He didn’t have the luck or social skill to land one of the prized positions that offer steady well paying mercenary work and didn’t know how to grease the right palms or suck up to the right people to get a privileged post in the Chelish army.
He has been fighting to make whatever money he can to try and rebuild his fortunes so he can find a wife and return home to raise a family. If during his travels he can make a name for himself and raise his station in life, like his relative that discovered and named the village he came from, then all the better.
Divad is a normal guy for the most part, polite and generous when possible, but he has a bit of a habit of using coarse and profane language even in polite company. He holds honesty as a virtue, but his impatience is his biggest vice. He is incredibly afraid of dead things, and is always on edge around a dead person or creature. Like most people his superstitions don’t make that much sense but he sticks to them anyway such as how he never kills or eats birds of any kind and never keeps the first fish he catches, or how he never enters battle without first uttering his war cry “Come and get some!”